How to Prototype a Game in Under 7 Days
May 16, 2008 by matthewbyrnes
“How to Prototype a Game in Under 7 Days”
Not really a technology but I thought a good article on rapid prototyping. Here is the cutout list to give you an idea of what is inside
Handy Cut-Out List!
Setup: Rapid is a State of Mind
- Embrace the Possibility of Failure - it Encourages Creative Risk Taking
- Enforce Short Development Cycles (More Time != More Quality)
- Constrain Creativity to Make You Want it Even More
- Gather a Kickass Team and an Objective Advisor – Mindset is as Important as Talent
- Develop in Parallel for Maximum Splatter
Design: Creativity and the Myth of Brainstorming
- Formal Brainstorming Has a 0% Success Rate
- Gather Concept Art and Music to Create an Emotional Target
- Simulate in Your Head – Pre-Prototype the Prototype
Development: Nobody Knows How You Made it, and Nobody Cares
- Build the Toy First
- If You Can Get Away With it, Fake it
- Cut Your Losses and “Learn When to Shoot Your Baby in the Crib”
- Heavy Theming Will Not Salvage Bad Design (or “You Can’t Polish a Turd”)
- But Overall Aesthetic Matters! Apply a Healthy Spread of Art, Sound, and Music
- Nobody Cares About Your Great Engineering
General Gameplay: Sensual Lessons in Juicy Fun
- Complexity is Not Necessary for Fun
- Create a Sense of Ownership to Keep ‘em Crawling Back for More
- “Experimental” Does Not Mean “Complex”
- Build Toward a Well Defined Goal
- Make it Juicy!
Matthew,
We were just looking this over up here in Albuquerque for a mini Game Design Workshop and Competition we’ll be doing as part of the NVGA Championship and Conference this coming weekend (event is this Saturday at the Albuquerque Convention Center).
Luke Nihlen and Jon Whetzel (the guys who are really pulling this together) are working with GameMaker, one of the key tools the folks behind this article were using.
Please let us know if you ever get up this way.
e
I will… thanks.
I have been waiting for Game Maker to be ported to Mac. It was supposed to happen in March, but has not been announced yet.